HI, MY NAME IS
favorite typeface: Titling Gothic
FAVORITE HEXCODE: #EF7966 or #8F6AA5
MY FAVORITE STUDIO MEMORY IS:
Almost all of my favorite memories come from the late nights, from dragging people to Starbucks with me to skating around the halls to having dance breaks, airplaying random things and so much more!
RGB or CMYK?: Why not both?
MY SIGN: Aries ☉ Cancer ⇧ Cap ☽
Visual designer Janelys Camelo tells authentic stories in her work with a little bit of grit and a whole lot of purpose. Her work spans brand, print, and interface design. She loves blurring the line between old-school craft and new-school tech and adding a handmade touch to all of her projects. However, don't let that gritty style represent all she can do– she loves to get her hands dirty and work in many different styles as she explores different methods to tell a story. Her process is research-driven and experimentation heavy.
There is a 99% chance that at any given point you will probably find her iced coffee in hand, working on a project or talking about Slipknot. She hopes to work in a studio or agency that shares her same purpose of designing with grit, purpose, and a little bit of magic.
here are some samples of my work:
Latinx graphic design spans across multiple platforms and has contributed to many of the world’s most influential design projects, yet is almost completely excluded from the graphic design canon. Diseñotería is a lotería based, educational card game and book that spotlights that impact that Latinx designers have made, framed through a contemporary lens. The game features 30 cards, multiple different tablas to play on, a riddles sheet, and an informational book, all encased in a box I designed as well.
.5 THE GRAY CHAPTER ALBUM REDESIGN
After the death of founding member and bassist Paul Gray and depature of Joey Jordison, many people assumed Slipknot were finished for good. Their long-awaited album .5 The Gray Chapter marked their return – seething with the tension of classic Slipknot while packing a deeper emotional punch than anything previously recorded.
For this redesign, my goal was to tell that story as well as replicate the feel of the music through a flexible, eye-catching system and symbolic packaging. It features an interactive sleeve that unfolds from a dark exterior to reveal the rawness inside the music, and annotated lyric book.
C.A.R.L is an immersive and interactive tour experience centered on the University of Florida campus, designed in collaboration with UF George A. Smathers Libraries and MINT Design Studio. C.A.R.L stands for Collections through Augmented Reality Learning, and combines augmented reality technology with the university’s rich history to create a tour experience like no other. Use the app remotely or on campus, and follow along with the historian-approved digital tours.
Designed in collaboration with Kendall Brandt, Sarah Cantor, and Ian Costello.